Writing for Fauxcon
Writing for a Con is the next logical step from playing. You
get a chance to test out your ideas, or show how clever your
long campaign was.
That being said, there are some pitfalls that new writers
sometimes fall into, and the following advice may help:
- You can never have enough copies of your scenario.
- Bring shorts in case it is hot.
- If you've been conning with an existing team, your teammates
make good co-GMs
- 25 copies of your scenario is too many.
- You don't need to write everything down - as long as you have
the basic points on paper, you can run the rest out of your head.
- The players are just as scared of you as you are of them.
- Make sure you bring something to write with.
- Never write with someone else - remember how horrid group projects
were at school?
- If you are very, very quiet, maybe they'll just leave you alone.
- Topless roleplaying is not the next logical step from table top roleplaying.
- The number of player you will get is proportional to how much of your
breasts you show off, inversly proportional if you are male. Use this
knowledge to your advantage.
- Writing with another person allows you to fob the boring bits of
creating a game off onto them.
- Do not use the phrase "That's not in the module" - there is a $25 fine.
- Her character hitting on your NPC doesn't mean she wants to go out with you.
- Pretty character sheets shows the players how much you care about the
game, and can make up for not having much depth to the characters.
- No one really reads blurbs at the con, nor quits a game if its not
what they thought it was - if you find your idea doesn't
work, then just write a different game instead; its unlikely anyone
will notice.
Still interested? Great! In that case, you should download
the Writers Application Form, fill it in and
send it to us.